![]() ![]() You can replay them at higher difficulty levels, but even within the game there are better uses of your time.Īnother let down within the campaign is the presentation and story. Altogether, most levels will feel rather repetitive as you put in the three or so hours needed to complete them. These different mission types make up a minority of the game’s 15 single player levels and are often the shortest, as well. A few missions introduce some unique objectives, like having to stay below a certain elevation, being given short time limits to destroy enemy squadrons so they can’t alert their comrades, or flying through objective markers in order to bomb a target via a brief cut scene. Considering this, it should come as no surprise that most missions ultimately boil down to blowing up all the enemies. ![]() These also happen to be the same weapons used for taking out ground targets as there are no dedicated options for bombs or other types of armaments. All are reasonably effective, though neither missile really feels all that different from the other despite what feels like slight variations in range and accuracy. Regardless of the plane you’re flying, you’ll have access to a machine gun and two types of missiles. Tragically, your options for taking out those foes are quite limited. Either way, the act of controlling your plane is responsive and, with only a little practice, you’ll feel comfortable engaging the enemy. Both options work as advertised and are really just a matter of personal preference. Casual controls are naturally more user friendly as the left stick only controls throttle and steering with right stick automatically maximizes maneuverability. The former requires more player involvement as the left stick controls both throttle and roll, which forces more involvement especially when attempting tight maneuvers. SKY GAMBLERS REVIEW SWITCH SIMULATORFirst, you should decide between the game’s two main control options, simulator or casual. ![]() Thankfully, this core action is probably the game’s greatest strength despite a relative lack of variety and features. While its forbearer takes place in World War II, Afterburner moves into the near future, which of course means moving from machine gun based dogfights with prop planes, to faster, missile focused action between jets. Thankfully, one of those aforementioned eShop selections, Sky Gamblers: Storm Raiders, has gotten the sequel treatment in the form of Sky Gamblers: Afterburner. There’s a few titles on eShop and Starlink offers a broader, more sci-fi focused experience, but that’s really it. It's completely separate from the multiplayer feature (you can still see the bases when you have multiplayer disabled - and in fact, many people have complained that they lack an option to disable them as well), and I believe it was even added to the game before multiplayer ever was.When it comes to high flying, fast paced aerial combat games, Switch hasn’t exactly been blessed with bountiful options. If you don't know, the game lets you build bases and then upload them to the server so that other players can stumble upon them the same way they do with any pre-made structure. So it's impossible to make any reliable assumptions about it based only on what they've said, and I can't seem to get an answer out of anyone who's played it. Ironically, their most likely reason for removing Settlements could apply to bases uploaded by other consoles, but wouldn't be a problem if they restricted it only to Switch-made bases. The game still includes online features like the Discoveries, and their stated reason for not including multiplayer doesn't apply to uploaded bases at all. Did they mention whether that includes base uploading? That's one detail that's been completely unclear so far. ![]()
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